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	<title>Comments on: How I Started Publishing Board Games &#8211; Learn How To Make Your Own Board Game</title>
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	<description>Ramblings of a Board Game Publisher</description>
	<lastBuildDate>Tue, 09 Mar 2010 06:56:53 -0800</lastBuildDate>
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		<title>By: Fact or Fiction&#8230; Publishing Board Games Is Good Finance?</title>
		<link>http://michaelmindes.com/make-your-own-board-game/comment-page-1#comment-559</link>
		<dc:creator>Fact or Fiction&#8230; Publishing Board Games Is Good Finance?</dc:creator>
		<pubDate>Mon, 22 Feb 2010 16:42:27 +0000</pubDate>
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		<description>[...] beginning publishing, I needed to weigh a number of different things.  One of the most important for me was attempting to determine without experiential knowledge what [...]</description>
		<content:encoded><![CDATA[<p>[...] beginning publishing, I needed to weigh a number of different things.  One of the most important for me was attempting to determine without experiential knowledge what [...]</p>
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		<title>By: Concentrate And Emphasize Your Strengths</title>
		<link>http://michaelmindes.com/make-your-own-board-game/comment-page-1#comment-527</link>
		<dc:creator>Concentrate And Emphasize Your Strengths</dc:creator>
		<pubDate>Tue, 02 Feb 2010 16:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://michaelmindes.com/?p=150#comment-527</guid>
		<description>[...] Board game publishing [...]</description>
		<content:encoded><![CDATA[<p>[...] Board game publishing [...]</p>
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		<title>By: Micromange VS. Macromanage &#8211; Where Is The Return On Investment?</title>
		<link>http://michaelmindes.com/make-your-own-board-game/comment-page-1#comment-509</link>
		<dc:creator>Micromange VS. Macromanage &#8211; Where Is The Return On Investment?</dc:creator>
		<pubDate>Thu, 28 Jan 2010 17:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://michaelmindes.com/?p=150#comment-509</guid>
		<description>[...] is the macromanagement that determines publishing this game instead of that game.  Clearly this will have a large bearing on success. Macromanagement leads us [...]</description>
		<content:encoded><![CDATA[<p>[...] is the macromanagement that determines publishing this game instead of that game.  Clearly this will have a large bearing on success. Macromanagement leads us [...]</p>
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		<title>By: How-to Improve Your Sales Funnel With Facebook</title>
		<link>http://michaelmindes.com/make-your-own-board-game/comment-page-1#comment-500</link>
		<dc:creator>How-to Improve Your Sales Funnel With Facebook</dc:creator>
		<pubDate>Tue, 26 Jan 2010 21:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://michaelmindes.com/?p=150#comment-500</guid>
		<description>[...] selling board games.  While I write on this blog to help others make informed decisions about publishing board games, marketing, and sales; the original goal of the blog was to sell some additional games and clarify [...]</description>
		<content:encoded><![CDATA[<p>[...] selling board games.  While I write on this blog to help others make informed decisions about publishing board games, marketing, and sales; the original goal of the blog was to sell some additional games and clarify [...]</p>
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		<title>By: Michael</title>
		<link>http://michaelmindes.com/make-your-own-board-game/comment-page-1#comment-333</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 11 Jan 2010 20:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://michaelmindes.com/?p=150#comment-333</guid>
		<description>* Alexander - Game companies will license game ideas from designers, but a very small fraction of people get this opportunity.</description>
		<content:encoded><![CDATA[<p>* Alexander &#8211; Game companies will license game ideas from designers, but a very small fraction of people get this opportunity.</p>
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		<title>By: Michael Mindes</title>
		<link>http://michaelmindes.com/make-your-own-board-game/comment-page-1#comment-321</link>
		<dc:creator>Michael Mindes</dc:creator>
		<pubDate>Fri, 08 Jan 2010 22:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://michaelmindes.com/?p=150#comment-321</guid>
		<description>* Alfonsus - Shipping from China on a basis of aggregation can be very expensive.  For example, the cost to bring an entire container for me is approximately 4 times the cost to bring a handful of pallets.  Despite the fact that a container can hold LOTS of pallets.

* Rubay101 - Unfortunately I cannot comment any further on that issue, as I am not a lawyer and will not provide any other advice than to use a good lawyer and protect yourself.  A simple LLC for somebody specializing in that type of work will not take them very long.  For example, my lawyer charged $250-300 per hour, but it only took her about 1-2 hours plus our hour inital meeting.</description>
		<content:encoded><![CDATA[<p>* Alfonsus &#8211; Shipping from China on a basis of aggregation can be very expensive.  For example, the cost to bring an entire container for me is approximately 4 times the cost to bring a handful of pallets.  Despite the fact that a container can hold LOTS of pallets.</p>
<p>* Rubay101 &#8211; Unfortunately I cannot comment any further on that issue, as I am not a lawyer and will not provide any other advice than to use a good lawyer and protect yourself.  A simple LLC for somebody specializing in that type of work will not take them very long.  For example, my lawyer charged $250-300 per hour, but it only took her about 1-2 hours plus our hour inital meeting.</p>
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		<title>By: Alexander Hunt</title>
		<link>http://michaelmindes.com/make-your-own-board-game/comment-page-1#comment-320</link>
		<dc:creator>Alexander Hunt</dc:creator>
		<pubDate>Fri, 08 Jan 2010 00:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://michaelmindes.com/?p=150#comment-320</guid>
		<description>What if I have an idea for a game would companies be interested in buying my idea? Model designed and everything.</description>
		<content:encoded><![CDATA[<p>What if I have an idea for a game would companies be interested in buying my idea? Model designed and everything.</p>
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